# File: ego_item.txt


# This file is used to initialize the "ego-item" information for Angband.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# The ego-item indexes are defined in "defines.h", and must not be changed
# or savefile compatibility will be lost.

# Note that several "ego-item" types may share the same "textual name",
# such as with "Armor of Resistance" and "Shield of Resistance".

# === Understanding ego_item.txt ===

# N: serial number : ego type
# X: rating : xtra
# C: to-hit : to-dam : to-ac : pval
# M: min to-hit : min to-dam : min to-ac : min pval
# W: depth : rarity : weight : cost
# T: tval : min_sval : max_sval
# F: flag | flag | etc

# Some fields accept randomized numbers of the form "10+2d3M4" where
# 10 is the non-variable base, 2d3 is a standard die roll, and
# M4 uses the m_bonus function to generate a number between 0 and
# 4 according to a normal distribution.  All three components are
# optional, and the number of dice is optional and assumed to be 1
# when not specified.  10+2d3M4 has the range 12-20.  10+M4 has the
# range 10-14.  10+2d3 has the range 12-16.  10+d3 has the range 11-13.
# 2d3, d3, M4, 2d3M4, and d3M4 are all acceptable as well.

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item.

# 'X' is for extra information - Rating affects level feelings.
# The xtra value determines random extra flags for the ego-item.
# Nothing happens with a value of 0, 1 stands for "one random extra
# sustain", 2 is "one random extra resist", and 3 is "one random
# extra ability".

# 'C' is for creation bonuses - to-hit, to-dam, to-ac, and pval.
# Cursed ego-items will negate the given value.  These are
# extra bonuses on top of the normal values, and all of these
# fields accept randomized values.

# 'M' is for minimum values - minimum allowed to-hit, to-dam, to-ac,
# and pval. Cursed ego-items will have minimum penalties.

# 'W' is for extra information. Depth is the depth the object is
# normally found at, rarity determines how common the object is,
# weight is in tenth-pounds and cost is the items value.

# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.

# 'T' is for possible 'tval' and 'sval' values of the base-item.
# Up to three 'T' entries are possible for a single object. The
# ego-item can only be generated from items of this tval, with sval
# in the specified range.


# Version stamp (required)

V:3.0.11

# 1 (unused)

# 2 (unused)

# 3 (unused)

### Body Armor ###

N:4:of Resist Acid
X:16:0
W:0:1:0:1000
T:36:0:99
T:37:0:99
F:RES_ACID | IGNORE_ACID

N:5:of Resist Lightning
X:10:0
W:0:1:0:400
T:36:0:99
T:37:0:99
F:RES_ELEC | IGNORE_ELEC

N:6:of Resist Fire
X:14:0
W:0:1:0:800
T:36:0:99
T:37:0:99
F:RES_FIRE | IGNORE_FIRE

N:7:of Resist Cold
X:12:0
W:0:1:0:600
T:36:0:99
T:37:0:99
F:RES_COLD | IGNORE_COLD

N:8:of Resistance
X:20:0
W:0:2:0:12500
C:0:0:d10:0
T:36:0:99
T:37:0:99
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:9:of Elvenkind
X:25:2
W:0:4:0:15000
C:0:0:d10:d3
T:36:0:99
T:37:0:99
F:STEALTH |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:10:of Vulnerability
X:0:0
W:0:2:0:0
C:0:0:d50:0
T:36:0:99
T:37:0:99
F:AGGRAVATE | LIGHT_CURSE

### Robes only ###

N:11:of Permanence
X:30:2
W:0:4:0:30000
C:0:0:d20:0
T:36:2:2
F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

### Heavy metal armor only ###

N:12:(Dwarven)
X:18:0
W:0:2:0:5000
C:0:0:d15:d2
T:37:0:99
F:IGNORE_ACID | IGNORE_FIRE |
F:FREE_ACT |
F:STR | CON | INFRA | HIDE_TYPE |

# 13 (unused)

# 14 (unused)

# 15 (unused)


### Shields ###

N:16:of Resist Acid
X:16:0
W:0:1:0:1000
T:34:0:99
F:RES_ACID | IGNORE_ACID

N:17:of Resist Lightning
X:10:0
W:0:1:0:400
T:34:0:99
F:RES_ELEC | IGNORE_ELEC

N:18:of Resist Fire
X:14:0
W:0:1:0:800
T:34:0:99
F:RES_FIRE | IGNORE_FIRE

N:19:of Resist Cold
X:12:0
W:0:1:0:600
T:34:0:99
F:RES_COLD | IGNORE_COLD

N:20:of Resistance
X:20:0
W:0:2:0:12500
C:0:0:d10:0
T:34:0:99
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:21:of Elvenkind
X:25:2
W:0:4:0:18000
C:0:0:d10:d3
T:34:0:99
F:STEALTH |
F:RES_FIRE | RES_COLD | RES_ACID | RES_ELEC |
F:IGNORE_ACID | IGNORE_FIRE | IGNORE_COLD | IGNORE_ELEC

N:22:of Preservation
X:25:2
W:60:4:0:24000
C:0:0:d20:0
T:34:0:99
F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:23:of Vulnerability
X:0:0
W:0:2:0:0
C:0:0:d50:0
T:34:0:99
F:AGGRAVATE | LIGHT_CURSE


### Crowns and Helms ###

N:24:of Intelligence
X:13:0
C:0:0:0:d2
W:0:2:0:500
T:32:0:99
F:INT | SUST_INT

N:25:of Wisdom
X:13:0
W:0:2:0:500
C:0:0:0:d2
T:32:0:99
F:WIS | SUST_WIS

N:26:of Beauty
X:8:0
W:0:2:0:1000
C:0:0:0:d4
T:32:0:99
F:CHR | SUST_CHR

N:27:of the Magi
X:15:3
W:0:4:0:7500
C:0:0:0:d3
T:33:0:99
F:INT | SUST_INT |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:28:of Might
X:19:0
W:0:4:0:7500
C:0:0:0:d3
T:33:0:99
F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:29:of Lordliness
X:17:3
W:0:2:0:7500
C:0:0:0:d3
T:33:0:99
F:WIS | CHR | SUST_WIS | SUST_CHR | RES_FEAR
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:30:of Seeing
X:8:0
W:0:2:0:2000
C:0:0:0:d5
T:33:0:99
T:32:0:99
F:SEARCH | RES_BLIND | SEE_INVIS

N:31:of Infravision
X:11:0
W:0:2:0:500
C:0:0:0:d5
T:32:0:99
F:INFRA | HIDE_TYPE

N:32:of Light
X:6:0
W:0:2:0:1000
T:32:0:99
F:LIGHT | RES_LIGHT

N:33:of Telepathy
X:20:0
W:0:6:0:50000
T:32:0:99
T:33:0:99
F:TELEPATHY

N:34:of Regeneration
X:10:0
W:0:4:0:1500
T:32:0:99
T:33:0:99
F:REGEN

N:35:of Teleportation
X:0:0
W:0:2:0:0
T:32:0:99
F:TELEPORT | LIGHT_CURSE

N:36:of Serenity
X:20:0
W:0:6:0:4000
T:33:0:99
F:RES_SOUND | RES_CONFU | RES_FEAR

N:37:of Night and Day
X:18:0
W:35:6:0:4000
T:33:0:99
F:RES_LIGHT | RES_DARK | LIGHT | SEE_INVIS | RES_BLIND | IGNORE_ACID

N:38:of Dullness
X:0:0
C:0:0:0:d5
W:0:2:0:0
T:32:0:99
T:33:0:99
F:INT | WIS | CHR | LIGHT_CURSE

N:39:of Sickliness
X:0:0
C:0:0:0:d5
W:0:2:0:0
T:33:0:99
F:STR | DEX | CON | LIGHT_CURSE


### Cloaks ###

N:40:of Protection
X:10:0
W:0:2:0:1500
C:0:0:d10:0
T:35:0:99
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARD

N:41:of Stealth
X:10:0
W:0:1:0:500
C:0:0:0:d3
T:35:0:99
F:STEALTH

N:42:of Aman
X:20:2
W:0:6:0:4000
C:0:0:d20:d3
T:35:0:99
F:STEALTH |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:43:of the Magi
X:15:3
W:30:3:0:2000
C:0:0:d4:d2
T:35:0:99
F:INT | SUST_INT | STEALTH | HIDE_TYPE | IGNORE_ACID

N:44:of Enveloping
X:0:0
W:0:1:0:0
C:d10:d10:0:0
T:35:0:99
F:SHOW_MODS | LIGHT_CURSE

N:45:of Vulnerability
X:0:0
W:0:1:0:0
C:0:0:d50:0
T:35:0:99
F:AGGRAVATE | LIGHT_CURSE

N:46:of Irritation
X:0:0
W:0:1:0:0
C:d15:d15:0:0
T:35:0:99
F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE

# 47 (unused)

### Gloves ###

N:48:of Free Action
X:11:0
F:FREE_ACT
W:0:4:0:1000
T:31:0:99

N:49:of Slaying
X:17:0
W:0:4:0:1500
C:d5:d5:0:0
F:SHOW_MODS
T:31:0:99
D:They boost your to-hit and to-dam values.

N:50:of Agility
X:14:0
W:0:6:0:1000
C:0:0:0:d5
T:31:0:99
F:DEX | HIDE_TYPE

N:51:of Power
X:22:0
W:0:6:0:2500
C:d5:d5:0:d5
T:31:0:99
F:STR | SHOW_MODS | HIDE_TYPE

N:52:of Thievery
X:22:0
W:40:12:0:5000
C:d8:d3:0:d5
T:31:1:1
T:31:5:5
F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE

N:53:of Combat
X:22:0
W:50:12:0:7000
C:d3:d8:0:d2
T:31:2:4
F:STR | CON | SHOW_MODS | AGGRAVATE | HIDE_TYPE

N:54:of Weakness
X:0:0
W:0:2:0:0
C:0:0:0:d10
T:31:0:99
F:STR | LIGHT_CURSE | HIDE_TYPE

N:55:of Clumsiness
X:0:0
W:0:2:0:0
C:0:0:0:d10
T:31:0:99
F:DEX | LIGHT_CURSE | HIDE_TYPE


### Boots ###

N:56:of Slow Descent
X:7:0
W:0:5:0:250
T:30:0:99
F:FEATHER

N:57:of Stealth
X:16:0
W:0:6:0:500
C:0:0:0:d3
T:30:0:99
F:STEALTH | HIDE_TYPE

N:58:of Free Action
X:15:0
W:0:8:0:1000
F:FREE_ACT
T:30:0:99

N:59:of Speed
X:25:0
W:0:24:0:100000
C:0:0:0:d10
T:30:0:99
F:SPEED | HIDE_TYPE

N:60:of Stability
X:20:0
W:0:10:0:5000
T:30:0:99
F:RES_NEXUS | FEATHER

N:61:of Elvenkind
X:30:0
W:60:30:0:200000
C:0:0:0:d5
T:30:2:3
F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE

N:62:of Slowness
X:0:0
W:0:5:0:0
C:0:0:0:d5
F:SPEED | LIGHT_CURSE | HIDE_TYPE
T:30:0:99

N:63:of Annoyance
X:0:0
W:0:10:0:0
C:0:0:0:d10
F:SPEED | STEALTH | AGGRAVATE | LIGHT_CURSE | HIDE_TYPE
T:30:0:99


### Weapons ###

N:64:(Holy Avenger)
X:30:1
W:0:12:0:20000
C:d6:d6:d4:d4
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS |
F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
F:SEE_INVIS | BLESSED | RES_FEAR

N:65:(Defender)
X:25:1
W:0:12:0:15000
C:d4:d4:d8:d4
T:21:0:99
T:22:0:99
T:23:0:99
F:STEALTH | FREE_ACT | SEE_INVIS | FEATHER | REGEN |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:66:(Blessed)
X:20:3
W:0:10:0:5000
C:0:0:0:d3
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS | BLESSED

N:67:of Gondolin
X:30:3
W:30:20:0:25000
C:d7:d7:0:0
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_DEMON | SLAY_ORC | SLAY_TROLL | SLAY_DRAGON |
F:LIGHT | RES_DARK | SEE_INVIS | FREE_ACT |
F:IGNORE_ACID | IGNORE_FIRE

N:68:of Westernesse
X:20:0
W:0:10:0:20000
C:d5:d5:0:d2
T:21:0:99
T:22:0:99
T:23:0:99
F:STR | DEX | CON |
F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
F:FREE_ACT | SEE_INVIS

N:69:of Extra Attacks
X:20:0
W:0:10:0:10000
C:0:0:0:d2
T:21:0:99
T:22:0:99
T:23:0:99
F:BLOWS | HIDE_TYPE

N:70:of Fury
X:30:0
W:40:20:0:20000
T:21:12:99
T:22:10:99
T:23:16:99
C:d10:d10:0:d2
F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE |
F:IGNORE_ACID | IGNORE_FIRE

# 71 (unused)

# The "Branded" weapons (5)

N:72:of Acid
X:20:0
W:0:10:0:5000
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_ACID | RES_ACID | IGNORE_ACID

N:73:of Lightning
X:20:0
W:0:10:0:4500
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC

N:74:of Flame
X:15:0
W:0:8:0:3500
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE

N:75:of Frost
X:15:0
W:0:8:0:3000
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_COLD | RES_COLD | IGNORE_COLD

N:76:of Venom
X:15:0
W:0:8:0:4000
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_POIS

# 77 (unused)

# 78 (unused)

# 79 (unused)

# The "Slay" weapons (8)

N:80:of Slay Animal
X:18:0
W:0:6:0:3000
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_ANIMAL

N:81:of Slay Evil
X:18:0
W:0:6:0:3000
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_EVIL

N:82:of Slay Undead
X:18:0
W:0:6:0:3500
T:21:0:18
T:22:0:99
T:23:0:99
F:SLAY_UNDEAD

N:83:of Slay Demon
X:14:0
W:0:6:0:3500
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_DEMON

N:84:of Slay Orc
X:10:0
W:0:6:0:2500
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_ORC

N:85:of Slay Troll
X:10:0
W:0:6:0:2500
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_TROLL

N:86:of Slay Giant
X:14:0
W:0:6:0:2500
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_GIANT

N:87:of Slay Dragon
X:18:0
W:0:6:0:3500
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_DRAGON

# The *Slay* weapons (8)

N:88:of *Slay Animal*
X:20:0
W:0:20:0:6000
C:0:0:0:d2
T:21:0:99
T:22:0:99
T:23:0:99
F:INT | SLAY_ANIMAL | SLOW_DIGEST

N:89:of *Slay Evil*
X:20:3
W:0:20:0:5000
C:0:0:0:d2
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS | SLAY_EVIL | BLESSED

N:90:of *Slay Undead*
X:24:0
W:0:20:0:8000
C:0:0:0:d2
T:21:0:18
T:22:0:99
T:23:0:99
F:KILL_UNDEAD | WIS | SEE_INVIS

N:91:of *Slay Demon*
X:16:0
W:0:20:0:8000
C:0:0:0:d2
T:21:0:99
T:22:0:99
T:23:0:99
F:KILL_DEMON | INT | RES_FIRE

N:92:of *Slay Orc*
X:14:0
W:0:20:0:4000
C:0:0:0:d2
T:21:0:99
T:22:0:99
T:23:0:99
F:DEX | SLAY_ORC | SUST_DEX

N:93:of *Slay Troll*
X:14:0
W:0:20:0:4000
C:0:0:0:d2
T:21:0:99
T:22:0:99
T:23:0:99
F:STR | SLAY_TROLL | REGEN

N:94:of *Slay Giant*
X:16:0
W:0:20:0:4000
C:0:0:0:d2
T:21:0:99
T:22:0:99
T:23:0:99
F:STR | SLAY_GIANT | SUST_STR

N:95:of *Slay Dragon*
X:24:0
W:0:20:0:8000
C:0:0:0:d2
T:21:0:99
T:22:0:99
T:23:0:99
F:CON | KILL_DRAGON | RES_FEAR


### Lanterns/torches

# Not for now -- need to figure out how ID applies
#N:96:of Shadows
#X:10:0
#W:5:4:0:1000 (imported from NPP)
#C:0:0:0:d2
#T:39:0:1
#F:STEALTH | HIDE_TYPE | RES_LIGHT

N:97:of Brightness
X:10:0
W:0:2:0:2000
C:0:0:0:0
T:39:0:1
F:LIGHT

N:98:(Everburning)
X:10:0
W:0:3:0:2500
C:0:0:0:0
T:39:1:1 (lanterns only)
F:NO_FUEL

#N:99:of True Sight
#X:10:0
#W:depth:rarity:extra weight:cost
#W:20:8:0:6000 (imported from S)
#C:0:0:0:0
#T:39:0:1
#F:RES_BLIND | SEE_INVIS


### Digging Tools

N:100:of Digging
X:4:0
W:0:1:0:500
C:0:0:0:d4
T:20:0:99
F:TUNNEL | BRAND_ACID

N:101:of Earthquakes
X:8:0
W:20:4:0:3000
C:d10:d10:0:d6
T:20:0:99
F:STR | TUNNEL | BRAND_ACID | IMPACT | HIDE_TYPE

### Cursed Weapons

N:102:of Morgul
X:0:0
W:0:5:0:1
C:0:0:0:0
T:21:0:99
T:22:0:99
T:23:0:99
F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE |
F:HOLD_LIFE | DRAIN_EXP | SLAY_UNDEAD | BRAND_POIS

# 103 (unused)


### Missile Launchers ###

N:104:of Accuracy
X:10:0
W:0:1:0:1000
C:d15:d5:0:0
M:15:0:0:0
T:19:0:99
D:It has no special abilities, but its to-hit value may be unusually
D: high.

N:105:of Power
X:10:0
W:0:1:0:1000
C:d5:d15:0:0
M:0:15:0:0
T:19:0:99
D:It has no special abilities, but its to-dam value may be unusually
D: high.

N:106:of Lothlorien
X:30:3
W:50:4:0:20000
C:d10:d10:0:d2
T:19:12:13
F:DEX | MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE

N:107:of the Haradrim
X:30:0
W:50:4:0:20000
C:d5:d5:0:d1
T:19:23:23
F:MIGHT | SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE

N:108:of Extra Might
X:20:0
W:0:2:0:10000
C:d5:d10:0:d1
F:MIGHT | HIDE_TYPE
T:19:0:99

N:109:of Extra Shots
X:20:0
W:0:2:0:10000
C:d10:d5:0:d1
F:SHOTS | HIDE_TYPE
T:19:0:99

N:110:of Buckland
X:25:0
W:40:4:0:20000
C:d8:d8:0:d2
T:19:2:2
F:DEX | SHOTS | MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE

N:111:of the Nazgul
X:0:0
W:0:2:0:0
C:d10:d10:0:0
T:19:0:99
F:LIGHT_CURSE | DRAIN_EXP | SEE_INVIS


### Ammo ###

N:112:of Slay Animal
X:10:0
W:0:6:0:20
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_ANIMAL

N:113:of Slay Evil
X:10:0
W:0:6:0:20
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_EVIL

N:114:of Slay Undead
X:10:0
W:0:8:0:25
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_UNDEAD

N:115:of Slay Demon
X:10:0
W:0:8:0:25
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_DEMON

N:116:of Acid
X:10:0
W:0:9:0:50
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_ACID | IGNORE_ACID

N:117:of Lightning
X:10:0
W:0:9:0:45
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_ELEC | IGNORE_ELEC

N:118:of Slay Giant
X:10:0
W:0:8:0:25
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_GIANT

N:119:of Slay Dragon
X:10:0
W:0:8:0:40
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_DRAGON

N:120:of Holy Might
X:20:0
W:40:15:0:60
C:d10:d10:0:0
T:16:2:99
T:17:2:99
T:18:2:99
F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD
F:IGNORE_FIRE | IGNORE_ACID

N:121:of Venom
X:10:0
W:0:6:0:40
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_POIS

N:122:of Flame
X:10:0
F:BRAND_FIRE | IGNORE_FIRE
W:0:6:0:35
T:16:0:99
T:17:0:99
T:18:0:99

N:123:of Frost
X:10:0
F:BRAND_COLD | IGNORE_COLD
W:0:6:0:30
T:16:0:99
T:17:0:99
T:18:0:99

N:124:of Wounding
X:5:0
W:0:4:0:20
C:d5:d5:0:0
T:16:0:99
T:17:0:99
T:18:0:99
D:Ammunition of Wounding often has unusually high to-hit and to-dam
D: values.

N:125:of Backbiting
X:0:0
W:0:1:0:0
C:d50:d50:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:LIGHT_CURSE

### Special Broken Items ###

# these won't be generated by the make_ego_item code as long as
# they keep their rarity of 0 and nobody adds 'T' lines for them.

# Destroyed Weapon
N:126:(Shattered)
X:0:0
W:0:0:0:0
C:d5:d5:0:0

# Destroyed Body Armor

N:127:(Blasted)
X:0:0
W:0:0:0:0
C:0:0:d10:0

