, including all inherited members.
| crossProduct(const vector3d< T > &p) const | irr::core::vector3d< T > | [inline] |
| dotProduct(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| equals(const vector3d< T > &other, const T tolerance=(T) ROUNDING_ERROR_f32) const | irr::core::vector3d< T > | [inline] |
| getAs4Values(T *array) const | irr::core::vector3d< T > | [inline] |
| getDistanceFrom(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| getDistanceFromSQ(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| getHorizontalAngle() const | irr::core::vector3d< T > | [inline] |
| getInterpolated(const vector3d< T > &other, f64 d) const | irr::core::vector3d< T > | [inline] |
| getInterpolated_quadratic(const vector3d< T > &v2, const vector3d< T > &v3, f64 d) const | irr::core::vector3d< T > | [inline] |
| getLength() const | irr::core::vector3d< T > | [inline] |
| getLengthSQ() const | irr::core::vector3d< T > | [inline] |
| getSphericalCoordinateAngles() | irr::core::vector3d< T > | [inline] |
| interpolate(const vector3d< T > &a, const vector3d< T > &b, f64 d) | irr::core::vector3d< T > | [inline] |
| invert() | irr::core::vector3d< T > | [inline] |
| isBetweenPoints(const vector3d< T > &begin, const vector3d< T > &end) const | irr::core::vector3d< T > | [inline] |
| normalize() | irr::core::vector3d< T > | [inline] |
| operator!=(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| operator*(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| operator*(const T v) const | irr::core::vector3d< T > | [inline] |
| operator*=(const vector3d< T > &other) | irr::core::vector3d< T > | [inline] |
| operator*=(const T v) | irr::core::vector3d< T > | [inline] |
| operator+(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| operator+(const T val) const | irr::core::vector3d< T > | [inline] |
| operator+=(const vector3d< T > &other) | irr::core::vector3d< T > | [inline] |
| operator+=(const T val) | irr::core::vector3d< T > | [inline] |
| operator-() const | irr::core::vector3d< T > | [inline] |
| operator-(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| operator-(const T val) const | irr::core::vector3d< T > | [inline] |
| operator-=(const vector3d< T > &other) | irr::core::vector3d< T > | [inline] |
| operator-=(const T val) | irr::core::vector3d< T > | [inline] |
| operator/(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| operator/(const T v) const | irr::core::vector3d< T > | [inline] |
| operator/(s32 val) const | irr::core::vector3d< T > | [inline] |
| operator/=(const vector3d< T > &other) | irr::core::vector3d< T > | [inline] |
| operator/=(const T v) | irr::core::vector3d< T > | [inline] |
| operator/=(s32 val) | irr::core::vector3d< T > | [inline] |
| operator<(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| operator<=(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| operator=(const vector3d< T > &other) | irr::core::vector3d< T > | [inline] |
| operator==(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| operator>(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| operator>=(const vector3d< T > &other) const | irr::core::vector3d< T > | [inline] |
| rotateXYBy(f64 degrees, const vector3d< T > ¢er=vector3d< T >()) | irr::core::vector3d< T > | [inline] |
| rotateXZBy(f64 degrees, const vector3d< T > ¢er=vector3d< T >()) | irr::core::vector3d< T > | [inline] |
| rotateYZBy(f64 degrees, const vector3d< T > ¢er=vector3d< T >()) | irr::core::vector3d< T > | [inline] |
| rotationToDirection(const vector3d< T > &forwards=vector3d< T >(0, 0, 1)) const | irr::core::vector3d< T > | [inline] |
| set(const T nx, const T ny, const T nz) | irr::core::vector3d< T > | [inline] |
| set(const vector3d< T > &p) | irr::core::vector3d< T > | [inline] |
| setLength(T newlength) | irr::core::vector3d< T > | [inline] |
| vector3d() | irr::core::vector3d< T > | [inline] |
| vector3d(T nx, T ny, T nz) | irr::core::vector3d< T > | [inline] |
| vector3d(T n) | irr::core::vector3d< T > | [inline, explicit] |
| vector3d(const vector3d< T > &other) | irr::core::vector3d< T > | [inline] |
| X | irr::core::vector3d< T > | |
| Y | irr::core::vector3d< T > | |
| Z | irr::core::vector3d< T > | |