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A particle affector which rotates the particle system. More...
#include <IParticleRotationAffector.h>
Public Member Functions | |
| virtual const core::vector3df & | getPivotPoint () const =0 |
| Get the point that particles are attracted to. | |
| virtual const core::vector3df & | getSpeed () const =0 |
| Get the speed in degrees per second in all 3 dimensions. | |
| virtual E_PARTICLE_AFFECTOR_TYPE | getType () const |
| Get emitter type. | |
| virtual void | setPivotPoint (const core::vector3df &point)=0 |
| Set the point that particles will rotate around. | |
| virtual void | setSpeed (const core::vector3df &speed)=0 |
| Set the speed in degrees per second in all 3 dimensions. | |
A particle affector which rotates the particle system.
Definition at line 16 of file IParticleRotationAffector.h.
| virtual const core::vector3df& irr::scene::IParticleRotationAffector::getPivotPoint | ( | ) | const [pure virtual] |
Get the point that particles are attracted to.
| virtual const core::vector3df& irr::scene::IParticleRotationAffector::getSpeed | ( | ) | const [pure virtual] |
Get the speed in degrees per second in all 3 dimensions.
| virtual E_PARTICLE_AFFECTOR_TYPE irr::scene::IParticleRotationAffector::getType | ( | ) | const [inline, virtual] |
Get emitter type.
Implements irr::scene::IParticleAffector.
Definition at line 33 of file IParticleRotationAffector.h.
References irr::scene::EPAT_ROTATE.
| virtual void irr::scene::IParticleRotationAffector::setPivotPoint | ( | const core::vector3df & | point | ) | [pure virtual] |
Set the point that particles will rotate around.
| virtual void irr::scene::IParticleRotationAffector::setSpeed | ( | const core::vector3df & | speed | ) | [pure virtual] |
Set the speed in degrees per second in all 3 dimensions.
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
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