, including all inherited members.
| dotProduct(const quaternion &other) const | irr::core::quaternion | [inline] |
| equals(const quaternion &other, const f32 tolerance=ROUNDING_ERROR_f32) const | irr::core::quaternion | [inline] |
| fromAngleAxis(f32 angle, const vector3df &axis) | irr::core::quaternion | [inline] |
| getMatrix() const | irr::core::quaternion | [inline] |
| getMatrix(matrix4 &dest, const core::vector3df &translation) const | irr::core::quaternion | [inline] |
| getMatrix_transposed(matrix4 &dest) const | irr::core::quaternion | [inline] |
| getMatrixCenter(matrix4 &dest, const core::vector3df ¢er, const core::vector3df &translation) const | irr::core::quaternion | [inline] |
| makeIdentity() | irr::core::quaternion | [inline] |
| makeInverse() | irr::core::quaternion | [inline] |
| normalize() | irr::core::quaternion | [inline] |
| operator!=(const quaternion &other) const | irr::core::quaternion | [inline] |
| operator*(const quaternion &other) const | irr::core::quaternion | [inline] |
| operator*(f32 s) const | irr::core::quaternion | [inline] |
| operator*(const vector3df &v) const | irr::core::quaternion | [inline] |
| operator*=(f32 s) | irr::core::quaternion | [inline] |
| operator*=(const quaternion &other) | irr::core::quaternion | [inline] |
| operator+(const quaternion &other) const | irr::core::quaternion | [inline] |
| operator=(const quaternion &other) | irr::core::quaternion | [inline] |
| operator=(const matrix4 &other) | irr::core::quaternion | [inline] |
| operator==(const quaternion &other) const | irr::core::quaternion | [inline] |
| quaternion() | irr::core::quaternion | [inline] |
| quaternion(f32 x, f32 y, f32 z, f32 w) | irr::core::quaternion | [inline] |
| quaternion(f32 x, f32 y, f32 z) | irr::core::quaternion | [inline] |
| quaternion(const vector3df &vec) | irr::core::quaternion | [inline] |
| quaternion(const matrix4 &mat) | irr::core::quaternion | [inline] |
| rotationFromTo(const vector3df &from, const vector3df &to) | irr::core::quaternion | [inline] |
| set(f32 x, f32 y, f32 z, f32 w) | irr::core::quaternion | [inline] |
| set(f32 x, f32 y, f32 z) | irr::core::quaternion | [inline] |
| set(const core::vector3df &vec) | irr::core::quaternion | [inline] |
| set(const core::quaternion &quat) | irr::core::quaternion | [inline] |
| slerp(quaternion q1, quaternion q2, f32 interpolate) | irr::core::quaternion | [inline] |
| toAngleAxis(f32 &angle, core::vector3df &axis) const | irr::core::quaternion | [inline] |
| toEuler(vector3df &euler) const | irr::core::quaternion | [inline] |
| W | irr::core::quaternion | |
| X | irr::core::quaternion | |
| Y | irr::core::quaternion | |
| Z | irr::core::quaternion | |