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#include "IReferenceCounted.h"#include "irrArray.h"#include "irrString.h"#include "path.h"#include "vector3d.h"#include "dimension2d.h"#include "SColor.h"#include "ETerrainElements.h"#include "ESceneNodeTypes.h"#include "ESceneNodeAnimatorTypes.h"#include "EMeshWriterEnums.h"#include "SceneParameters.h"#include "IGeometryCreator.h"#include "ISkinnedMesh.h"Go to the source code of this file.
Classes | |
| class | irr::scene::ISceneManager |
| The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff. More... | |
Namespaces | |
| namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
| namespace | irr::gui |
The gui namespace contains useful classes for easy creation of a graphical user interface. | |
| namespace | irr::io |
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... | |
| namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
| namespace | irr::scene::quake3 |
| namespace | irr::video |
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. | |
Enumerations | |
| enum | irr::scene::E_SCENE_NODE_RENDER_PASS { irr::scene::ESNRP_NONE = 0, irr::scene::ESNRP_CAMERA = 1, irr::scene::ESNRP_LIGHT = 2, irr::scene::ESNRP_SKY_BOX = 4, irr::scene::ESNRP_AUTOMATIC = 24, irr::scene::ESNRP_SOLID = 8, irr::scene::ESNRP_TRANSPARENT = 16, irr::scene::ESNRP_TRANSPARENT_EFFECT = 32, irr::scene::ESNRP_SHADOW = 64 } |
Enumeration for render passes. More... | |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Feb 14 13:06:59 2010 by Doxygen
(1.6.2) |