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Interface for using some special functions of MD2 meshes. More...
#include <IAnimatedMeshMD2.h>
Public Member Functions | |
| virtual s32 | getAnimationCount () const =0 |
| Get amount of md2 animations in this file. | |
| virtual const c8 * | getAnimationName (s32 nr) const =0 |
| Get name of md2 animation. | |
| virtual bool | getFrameLoop (const c8 *name, s32 &outBegin, s32 &outEnd, s32 &outFPS) const =0 |
| Get frame loop data for a special MD2 animation type, identified by name. | |
| virtual void | getFrameLoop (EMD2_ANIMATION_TYPE l, s32 &outBegin, s32 &outEnd, s32 &outFPS) const =0 |
| Get frame loop data for a default MD2 animation type. | |
Interface for using some special functions of MD2 meshes.
Definition at line 41 of file IAnimatedMeshMD2.h.
| virtual s32 irr::scene::IAnimatedMeshMD2::getAnimationCount | ( | ) | const [pure virtual] |
Get amount of md2 animations in this file.
Get name of md2 animation.
| nr,: | Zero based index of animation. |
| virtual bool irr::scene::IAnimatedMeshMD2::getFrameLoop | ( | const c8 * | name, | |
| s32 & | outBegin, | |||
| s32 & | outEnd, | |||
| s32 & | outFPS | |||
| ) | const [pure virtual] |
Get frame loop data for a special MD2 animation type, identified by name.
| name | Name of the animation. | |
| outBegin | The returned beginning frame for animation type specified. | |
| outEnd | The returned ending frame for the animation type specified. | |
| outFPS | The number of frames per second, this animation should be played at. |
| virtual void irr::scene::IAnimatedMeshMD2::getFrameLoop | ( | EMD2_ANIMATION_TYPE | l, | |
| s32 & | outBegin, | |||
| s32 & | outEnd, | |||
| s32 & | outFPS | |||
| ) | const [pure virtual] |
Get frame loop data for a default MD2 animation type.
| l | The EMD2_ANIMATION_TYPE to get the frames for. | |
| outBegin | The returned beginning frame for animation type specified. | |
| outEnd | The returned ending frame for the animation type specified. | |
| outFPS | The number of frames per second, this animation should be played at. |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Feb 14 13:07:09 2010 by Doxygen
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