, including all inherited members.
| AbsoluteTransformation | irr::scene::ISceneNode | [protected] |
| addAffector(IParticleAffector *affector)=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| addAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | [inline, virtual] |
| addChild(ISceneNode *child) | irr::scene::ISceneNode | [inline, virtual] |
| Animators | irr::scene::ISceneNode | [protected] |
| AutomaticCullingState | irr::scene::ISceneNode | [protected] |
| Children | irr::scene::ISceneNode | [protected] |
| clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | irr::scene::ISceneNode | [inline, virtual] |
| cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | irr::scene::ISceneNode | [inline, protected] |
| createAnimatedMeshSceneNodeEmitter(scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| createAttractionAffector(const core::vector3df &point, f32 speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| createBoxEmitter(const core::aabbox3df &box=core::aabbox3df(-10, 28,-10, 10, 30, 10), const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| createCylinderEmitter(const core::vector3df ¢er, f32 radius, const core::vector3df &normal, f32 length, bool outlineOnly=false, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| createFadeOutParticleAffector(const video::SColor &targetColor=video::SColor(0, 0, 0, 0), u32 timeNeededToFadeOut=1000)=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| createGravityAffector(const core::vector3df &gravity=core::vector3df(0.0f,-0.03f, 0.0f), u32 timeForceLost=1000)=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| createMeshEmitter(scene::IMesh *mesh, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| createPointEmitter(const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| createRingEmitter(const core::vector3df ¢er, f32 radius, f32 ringThickness, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| createRotationAffector(const core::vector3df &speed=core::vector3df(5.0f, 5.0f, 5.0f), const core::vector3df &pivotPoint=core::vector3df(0.0f, 0.0f, 0.0f))=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| createScaleParticleAffector(const core::dimension2df &scaleTo=core::dimension2df(1.0f, 1.0f))=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| createSphereEmitter(const core::vector3df ¢er, f32 radius, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| DebugDataVisible | irr::scene::ISceneNode | [protected] |
| deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) | irr::scene::ISceneNode | [inline, virtual] |
| drop() const | irr::IReferenceCounted | [inline] |
| getAbsolutePosition() const | irr::scene::ISceneNode | [inline, virtual] |
| getAbsoluteTransformation() const | irr::scene::ISceneNode | [inline, virtual] |
| getAnimators() const | irr::scene::ISceneNode | [inline] |
| getAutomaticCulling() const | irr::scene::ISceneNode | [inline] |
| getBoundingBox() const =0 | irr::scene::ISceneNode | [pure virtual] |
| getChildren() const | irr::scene::ISceneNode | [inline] |
| getDebugName() const | irr::IReferenceCounted | [inline] |
| getEmitter()=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| getID() const | irr::scene::ISceneNode | [inline, virtual] |
| getMaterial(u32 num) | irr::scene::ISceneNode | [inline, virtual] |
| getMaterialCount() const | irr::scene::ISceneNode | [inline, virtual] |
| getName() const | irr::scene::ISceneNode | [inline, virtual] |
| getParent() const | irr::scene::ISceneNode | [inline] |
| getPosition() const | irr::scene::ISceneNode | [inline, virtual] |
| getReferenceCount() const | irr::IReferenceCounted | [inline] |
| getRelativeTransformation() const | irr::scene::ISceneNode | [inline, virtual] |
| getRotation() const | irr::scene::ISceneNode | [inline, virtual] |
| getScale() const | irr::scene::ISceneNode | [inline, virtual] |
| getSceneManager(void) const | irr::scene::ISceneNode | [inline, virtual] |
| getTransformedBoundingBox() const | irr::scene::ISceneNode | [inline, virtual] |
| getTriangleSelector() const | irr::scene::ISceneNode | [inline, virtual] |
| getType() const | irr::scene::ISceneNode | [inline, virtual] |
| grab() const | irr::IReferenceCounted | [inline] |
| ID | irr::scene::ISceneNode | [protected] |
| IParticleSystemSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::IParticleSystemSceneNode | [inline] |
| IReferenceCounted() | irr::IReferenceCounted | [inline] |
| ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | irr::scene::ISceneNode | [inline] |
| isDebugDataVisible() const | irr::scene::ISceneNode | [inline] |
| IsDebugObject | irr::scene::ISceneNode | [protected] |
| isDebugObject() const | irr::scene::ISceneNode | [inline] |
| isTrulyVisible() const | irr::scene::ISceneNode | [inline, virtual] |
| IsVisible | irr::scene::ISceneNode | [protected] |
| isVisible() const | irr::scene::ISceneNode | [inline, virtual] |
| Name | irr::scene::ISceneNode | [protected] |
| OnAnimate(u32 timeMs) | irr::scene::ISceneNode | [inline, virtual] |
| OnRegisterSceneNode() | irr::scene::ISceneNode | [inline, virtual] |
| Parent | irr::scene::ISceneNode | [protected] |
| RelativeRotation | irr::scene::ISceneNode | [protected] |
| RelativeScale | irr::scene::ISceneNode | [protected] |
| RelativeTranslation | irr::scene::ISceneNode | [protected] |
| remove() | irr::scene::ISceneNode | [inline, virtual] |
| removeAll() | irr::scene::ISceneNode | [inline, virtual] |
| removeAllAffectors()=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| removeAnimator(ISceneNodeAnimator *animator) | irr::scene::ISceneNode | [inline, virtual] |
| removeAnimators() | irr::scene::ISceneNode | [inline, virtual] |
| removeChild(ISceneNode *child) | irr::scene::ISceneNode | [inline, virtual] |
| render()=0 | irr::scene::ISceneNode | [pure virtual] |
| SceneManager | irr::scene::ISceneNode | [protected] |
| serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const | irr::scene::ISceneNode | [inline, virtual] |
| setAutomaticCulling(E_CULLING_TYPE state) | irr::scene::ISceneNode | [inline] |
| setDebugDataVisible(s32 state) | irr::scene::ISceneNode | [inline, virtual] |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
| setEmitter(IParticleEmitter *emitter)=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| setID(s32 id) | irr::scene::ISceneNode | [inline, virtual] |
| setIsDebugObject(bool debugObject) | irr::scene::ISceneNode | [inline] |
| setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::ISceneNode | [inline] |
| setMaterialTexture(u32 textureLayer, video::ITexture *texture) | irr::scene::ISceneNode | [inline] |
| setMaterialType(video::E_MATERIAL_TYPE newType) | irr::scene::ISceneNode | [inline] |
| setName(const c8 *name) | irr::scene::ISceneNode | [inline, virtual] |
| setName(const core::stringc &name) | irr::scene::ISceneNode | [inline, virtual] |
| setParent(ISceneNode *newParent) | irr::scene::ISceneNode | [inline, virtual] |
| setParticlesAreGlobal(bool global=true)=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| setParticleSize(const core::dimension2d< f32 > &size=core::dimension2d< f32 >(5.0f, 5.0f))=0 | irr::scene::IParticleSystemSceneNode | [pure virtual] |
| setPosition(const core::vector3df &newpos) | irr::scene::ISceneNode | [inline, virtual] |
| setRotation(const core::vector3df &rotation) | irr::scene::ISceneNode | [inline, virtual] |
| setScale(const core::vector3df &scale) | irr::scene::ISceneNode | [inline, virtual] |
| setSceneManager(ISceneManager *newManager) | irr::scene::ISceneNode | [inline, protected] |
| setTriangleSelector(ITriangleSelector *selector) | irr::scene::ISceneNode | [inline, virtual] |
| setVisible(bool isVisible) | irr::scene::ISceneNode | [inline, virtual] |
| TriangleSelector | irr::scene::ISceneNode | [protected] |
| updateAbsolutePosition() | irr::scene::ISceneNode | [inline, virtual] |
| ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
| ~ISceneNode() | irr::scene::ISceneNode | [inline, virtual] |