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#include "ISceneNode.h"#include "IParticleAnimatedMeshSceneNodeEmitter.h"#include "IParticleBoxEmitter.h"#include "IParticleCylinderEmitter.h"#include "IParticleMeshEmitter.h"#include "IParticleRingEmitter.h"#include "IParticleSphereEmitter.h"#include "IParticleAttractionAffector.h"#include "IParticleFadeOutAffector.h"#include "IParticleGravityAffector.h"#include "IParticleRotationAffector.h"#include "dimension2d.h"Go to the source code of this file.
Classes | |
| class | irr::scene::IParticleSystemSceneNode |
| A particle system scene node for creating snow, fire, exlosions, smoke... More... | |
Namespaces | |
| namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
| namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Feb 14 13:06:59 2010 by Doxygen
(1.6.2) |