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#include "Keycodes.h"Go to the source code of this file.
Classes | |
| struct | irr::SKeyMap |
| Struct storing which key belongs to which action. More... | |
Namespaces | |
| namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
Enumerations | |
| enum | irr::EKEY_ACTION { irr::EKA_MOVE_FORWARD = 0, irr::EKA_MOVE_BACKWARD, irr::EKA_STRAFE_LEFT, irr::EKA_STRAFE_RIGHT, irr::EKA_JUMP_UP, irr::EKA_CROUCH, irr::EKA_COUNT, irr::EKA_FORCE_32BIT = 0x7fffffff } |
enumeration for key actions. Used for example in the FPS Camera. More... | |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Feb 14 13:06:59 2010 by Doxygen
(1.6.2) |