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#include "IAttributeExchangingObject.h"#include "SParticle.h"Go to the source code of this file.
Classes | |
| class | irr::scene::IParticleAffector |
| A particle affector modifies particles. More... | |
Namespaces | |
| namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
| namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
| enum | irr::scene::E_PARTICLE_AFFECTOR_TYPE { irr::scene::EPAT_NONE = 0, irr::scene::EPAT_ATTRACT, irr::scene::EPAT_FADE_OUT, irr::scene::EPAT_GRAVITY, irr::scene::EPAT_ROTATE, irr::scene::EPAT_SCALE, irr::scene::EPAT_COUNT } |
Types of built in particle affectors. More... | |
Variables | |
| const c8 *const | irr::scene::ParticleAffectorTypeNames [] |
| Names for built in particle affectors. | |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Feb 14 13:06:59 2010 by Doxygen
(1.6.2) |