irr::scene::IMeshCache Member List
This is the complete list of members for
irr::scene::IMeshCache, including all inherited members.
| addMesh(const io::path &name, IAnimatedMesh *mesh)=0 | irr::scene::IMeshCache | [pure virtual] |
| clear()=0 | irr::scene::IMeshCache | [pure virtual] |
| clearUnusedMeshes()=0 | irr::scene::IMeshCache | [pure virtual] |
| drop() const | irr::IReferenceCounted | [inline] |
| getDebugName() const | irr::IReferenceCounted | [inline] |
| getMeshByFilename(const io::path &filename) | irr::scene::IMeshCache | [inline] |
| getMeshByIndex(u32 index)=0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshByName(const io::path &name)=0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshCount() const =0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshFilename(u32 index) const | irr::scene::IMeshCache | [inline] |
| getMeshFilename(const IAnimatedMesh *const mesh) const | irr::scene::IMeshCache | [inline] |
| getMeshFilename(const IMesh *const mesh) const | irr::scene::IMeshCache | [inline] |
| getMeshIndex(const IAnimatedMesh *const mesh) const =0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshIndex(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshName(u32 index) const =0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshName(const IAnimatedMesh *const mesh) const =0 | irr::scene::IMeshCache | [pure virtual] |
| getMeshName(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | [pure virtual] |
| getReferenceCount() const | irr::IReferenceCounted | [inline] |
| grab() const | irr::IReferenceCounted | [inline] |
| IReferenceCounted() | irr::IReferenceCounted | [inline] |
| isMeshLoaded(const io::path &name)=0 | irr::scene::IMeshCache | [pure virtual] |
| removeMesh(const IAnimatedMesh *const mesh)=0 | irr::scene::IMeshCache | [pure virtual] |
| removeMesh(const IMesh *const mesh)=0 | irr::scene::IMeshCache | [pure virtual] |
| renameMesh(u32 index, const io::path &name)=0 | irr::scene::IMeshCache | [pure virtual] |
| renameMesh(const IAnimatedMesh *const mesh, const io::path &name)=0 | irr::scene::IMeshCache | [pure virtual] |
| renameMesh(const IMesh *const mesh, const io::path &name)=0 | irr::scene::IMeshCache | [pure virtual] |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
| setMeshFilename(u32 index, const io::path &filename) | irr::scene::IMeshCache | [inline] |
| setMeshFilename(const IAnimatedMesh *const mesh, const io::path &filename) | irr::scene::IMeshCache | [inline] |
| setMeshFilename(const IMesh *const mesh, const io::path &filename) | irr::scene::IMeshCache | [inline] |
| ~IMeshCache() | irr::scene::IMeshCache | [inline, virtual] |
| ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |