| Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials |
#include "matrix4.h"#include "irrAllocator.h"Go to the source code of this file.
Classes | |
| class | irr::video::SMaterialLayer |
| Struct for holding material parameters which exist per texture layer. More... | |
Namespaces | |
| namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
| namespace | irr::video |
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. | |
Enumerations | |
| enum | irr::video::E_TEXTURE_CLAMP { irr::video::ETC_REPEAT = 0, irr::video::ETC_CLAMP, irr::video::ETC_CLAMP_TO_EDGE, irr::video::ETC_CLAMP_TO_BORDER, irr::video::ETC_MIRROR, irr::video::ETC_MIRROR_CLAMP, irr::video::ETC_MIRROR_CLAMP_TO_EDGE, irr::video::ETC_MIRROR_CLAMP_TO_BORDER } |
Texture coord clamp mode outside [0.0, 1.0]. More... | |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Feb 14 13:06:59 2010 by Doxygen
(1.6.2) |