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| drop() const | irr::IReferenceCounted | [inline] |
| getDebugName() const | irr::IReferenceCounted | [inline] |
| getReferenceCount() const | irr::IReferenceCounted | [inline] |
| grab() const | irr::IReferenceCounted | [inline] |
| Indices | irr::scene::SMD3MeshBuffer | |
| IReferenceCounted() | irr::IReferenceCounted | [inline] |
| MeshHeader | irr::scene::SMD3MeshBuffer | |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
| Shader | irr::scene::SMD3MeshBuffer | |
| Tex | irr::scene::SMD3MeshBuffer | |
| Vertices | irr::scene::SMD3MeshBuffer | |
| ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Feb 14 13:07:13 2010 by Doxygen
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