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#include "IAttributeExchangingObject.h"#include "ESceneNodeTypes.h"#include "ECullingTypes.h"#include "EDebugSceneTypes.h"#include "ISceneNodeAnimator.h"#include "ITriangleSelector.h"#include "SMaterial.h"#include "irrString.h"#include "aabbox3d.h"#include "matrix4.h"#include "irrList.h"#include "IAttributes.h"Go to the source code of this file.
Classes | |
| class | irr::scene::ISceneNode |
| Scene node interface. More... | |
Namespaces | |
| namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
| namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Typedefs | |
| typedef core::list < ISceneNodeAnimator * > | irr::scene::ISceneNodeAnimatorList |
| Typedef for list of scene node animators. | |
| typedef core::list< ISceneNode * > | irr::scene::ISceneNodeList |
| Typedef for list of scene nodes. | |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Feb 14 13:06:59 2010 by Doxygen
(1.6.2) |