, including all inherited members.
| apply(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate=false) const | irr::scene::IMeshManipulator | [inline] |
| apply(const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const | irr::scene::IMeshManipulator | [inline] |
| apply_(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate, const IVertexManipulator &typeTest) const | irr::scene::IMeshManipulator | [inline, protected] |
| createAnimatedMesh(IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| createMeshCopy(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| createMeshUniquePrimitives(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| createMeshWelded(IMesh *mesh, f32 tolerance=core::ROUNDING_ERROR_f32) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| createMeshWith1TCoords(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| createMeshWith2TCoords(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| createMeshWithTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false, bool recalculateTangents=true) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| drop() const | irr::IReferenceCounted | [inline] |
| flipSurfaces(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| getDebugName() const | irr::IReferenceCounted | [inline] |
| getPolyCount(IMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| getPolyCount(IAnimatedMesh *mesh) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| getReferenceCount() const | irr::IReferenceCounted | [inline] |
| grab() const | irr::IReferenceCounted | [inline] |
| IReferenceCounted() | irr::IReferenceCounted | [inline] |
| makePlanarTextureMapping(IMesh *mesh, f32 resolution=0.001f) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| makePlanarTextureMapping(scene::IMeshBuffer *meshbuffer, f32 resolution=0.001f) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| makePlanarTextureMapping(scene::IMeshBuffer *buffer, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &offset) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| recalculateNormals(IMesh *mesh, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| recalculateNormals(IMeshBuffer *buffer, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| recalculateTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 | irr::scene::IMeshManipulator | [pure virtual] |
| scale(IMesh *mesh, const core::vector3df &factor) const | irr::scene::IMeshManipulator | [inline] |
| scale(IMeshBuffer *buffer, const core::vector3df &factor) const | irr::scene::IMeshManipulator | [inline] |
| scaleMesh(IMesh *mesh, const core::vector3df &factor) const | irr::scene::IMeshManipulator | [inline] |
| scaleTCoords(scene::IMesh *mesh, const core::vector2df &factor, u32 level=1) const | irr::scene::IMeshManipulator | [inline] |
| scaleTCoords(scene::IMeshBuffer *buffer, const core::vector2df &factor, u32 level=1) const | irr::scene::IMeshManipulator | [inline] |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
| setVertexColorAlpha(IMesh *mesh, s32 alpha) const | irr::scene::IMeshManipulator | [inline] |
| setVertexColors(IMesh *mesh, video::SColor color) const | irr::scene::IMeshManipulator | [inline] |
| transform(IMesh *mesh, const core::matrix4 &m) const | irr::scene::IMeshManipulator | [inline] |
| transform(IMeshBuffer *buffer, const core::matrix4 &m) const | irr::scene::IMeshManipulator | [inline] |
| transformMesh(IMesh *mesh, const core::matrix4 &m) const | irr::scene::IMeshManipulator | [inline, virtual] |
| ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |