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Interface for using some special functions of Skinned meshes. More...
#include <ISkinnedMesh.h>
Classes | |
| struct | SJoint |
| Joints. More... | |
| struct | SPositionKey |
| Animation keyframe which describes a new position. More... | |
| struct | SRotationKey |
| Animation keyframe which describes a new rotation. More... | |
| struct | SScaleKey |
| Animation keyframe which describes a new scale. More... | |
| struct | SWeight |
| A vertex weight. More... | |
Public Member Functions | |
| virtual SJoint * | addJoint (SJoint *parent=0)=0 |
| Adds a new joint to the mesh, access it as last one. | |
| virtual SSkinMeshBuffer * | addMeshBuffer ()=0 |
| Adds a new meshbuffer to the mesh, access it as last one. | |
| virtual SPositionKey * | addPositionKey (SJoint *joint)=0 |
| Adds a new position key to the mesh, access it as last one. | |
| virtual SRotationKey * | addRotationKey (SJoint *joint)=0 |
| Adds a new rotation key to the mesh, access it as last one. | |
| virtual SScaleKey * | addScaleKey (SJoint *joint)=0 |
| Adds a new scale key to the mesh, access it as last one. | |
| virtual SWeight * | addWeight (SJoint *joint)=0 |
| Adds a new weight to the mesh, access it as last one. | |
| virtual void | animateMesh (f32 frame, f32 blend)=0 |
| Animates this mesh's joints based on frame input. | |
| virtual void | convertMeshToTangents ()=0 |
| converts the vertex type of all meshbuffers to tangents. | |
| virtual void | finalize ()=0 |
| loaders should call this after populating the mesh | |
| virtual const core::array < SJoint * > & | getAllJoints () const =0 |
| exposed for loaders: joints list | |
| virtual core::array< SJoint * > & | getAllJoints ()=0 |
| exposed for loaders: joints list | |
| virtual u32 | getJointCount () const =0 |
| Gets joint count. | |
| virtual const c8 * | getJointName (u32 number) const =0 |
| Gets the name of a joint. | |
| virtual s32 | getJointNumber (const c8 *name) const =0 |
| Gets a joint number from its name. | |
| virtual core::array < SSkinMeshBuffer * > & | getMeshBuffers ()=0 |
| exposed for loaders: to add mesh buffers | |
| virtual bool | isStatic ()=0 |
| Check if the mesh is non-animated. | |
| virtual bool | setHardwareSkinning (bool on)=0 |
| Allows to enable hardware skinning. | |
| virtual void | setInterpolationMode (E_INTERPOLATION_MODE mode)=0 |
| Sets Interpolation Mode. | |
| virtual void | skinMesh ()=0 |
| Preforms a software skin on this mesh based of joint positions. | |
| virtual void | updateNormalsWhenAnimating (bool on)=0 |
| Update Normals when Animating. | |
| virtual bool | useAnimationFrom (const ISkinnedMesh *mesh)=0 |
| Use animation from another mesh. | |
Interface for using some special functions of Skinned meshes.
Definition at line 32 of file ISkinnedMesh.h.
Adds a new joint to the mesh, access it as last one.
| virtual SSkinMeshBuffer* irr::scene::ISkinnedMesh::addMeshBuffer | ( | ) | [pure virtual] |
Adds a new meshbuffer to the mesh, access it as last one.
| virtual SPositionKey* irr::scene::ISkinnedMesh::addPositionKey | ( | SJoint * | joint | ) | [pure virtual] |
Adds a new position key to the mesh, access it as last one.
| virtual SRotationKey* irr::scene::ISkinnedMesh::addRotationKey | ( | SJoint * | joint | ) | [pure virtual] |
Adds a new rotation key to the mesh, access it as last one.
Adds a new scale key to the mesh, access it as last one.
Adds a new weight to the mesh, access it as last one.
Animates this mesh's joints based on frame input.
| virtual void irr::scene::ISkinnedMesh::convertMeshToTangents | ( | ) | [pure virtual] |
converts the vertex type of all meshbuffers to tangents.
E.g. used for bump mapping.
| virtual void irr::scene::ISkinnedMesh::finalize | ( | ) | [pure virtual] |
loaders should call this after populating the mesh
| virtual const core::array<SJoint*>& irr::scene::ISkinnedMesh::getAllJoints | ( | ) | const [pure virtual] |
exposed for loaders: joints list
| virtual core::array<SJoint*>& irr::scene::ISkinnedMesh::getAllJoints | ( | ) | [pure virtual] |
exposed for loaders: joints list
| virtual u32 irr::scene::ISkinnedMesh::getJointCount | ( | ) | const [pure virtual] |
Gets joint count.
Gets the name of a joint.
| number,: | Zero based index of joint. The last joint has the number getJointCount()-1; |
Gets a joint number from its name.
| name,: | Name of the joint. |
| virtual core::array<SSkinMeshBuffer*>& irr::scene::ISkinnedMesh::getMeshBuffers | ( | ) | [pure virtual] |
exposed for loaders: to add mesh buffers
| virtual bool irr::scene::ISkinnedMesh::isStatic | ( | ) | [pure virtual] |
Check if the mesh is non-animated.
| virtual bool irr::scene::ISkinnedMesh::setHardwareSkinning | ( | bool | on | ) | [pure virtual] |
Allows to enable hardware skinning.
| virtual void irr::scene::ISkinnedMesh::setInterpolationMode | ( | E_INTERPOLATION_MODE | mode | ) | [pure virtual] |
Sets Interpolation Mode.
| virtual void irr::scene::ISkinnedMesh::skinMesh | ( | ) | [pure virtual] |
Preforms a software skin on this mesh based of joint positions.
| virtual void irr::scene::ISkinnedMesh::updateNormalsWhenAnimating | ( | bool | on | ) | [pure virtual] |
Update Normals when Animating.
| on | If false don't animate, which is faster. Else update normals, which allows for proper lighting of animated meshes. |
| virtual bool irr::scene::ISkinnedMesh::useAnimationFrom | ( | const ISkinnedMesh * | mesh | ) | [pure virtual] |
Use animation from another mesh.
The animation is linked (not copied) based on joint names so make sure they are unique.
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Feb 14 13:07:12 2010 by Doxygen
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