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#include "vector3d.h"#include "dimension2d.h"#include "SColor.h"Go to the source code of this file.
Classes | |
| struct | irr::scene::SParticle |
| Struct for holding particle data. More... | |
Namespaces | |
| namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
| namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Feb 14 13:06:59 2010 by Doxygen
(1.6.2) |