, including all inherited members.
| buildAxisAlignedBillboard(const core::vector3df &camPos, const core::vector3df ¢er, const core::vector3df &translation, const core::vector3df &axis, const core::vector3df &from) | irr::core::CMatrix4< T > | [inline] |
| buildCameraLookAtMatrixLH(const vector3df &position, const vector3df &target, const vector3df &upVector) | irr::core::CMatrix4< T > | [inline] |
| buildCameraLookAtMatrixRH(const vector3df &position, const vector3df &target, const vector3df &upVector) | irr::core::CMatrix4< T > | [inline] |
| buildNDCToDCMatrix(const core::rect< s32 > &area, f32 zScale) | irr::core::CMatrix4< T > | [inline] |
| buildProjectionMatrixOrthoLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | [inline] |
| buildProjectionMatrixOrthoRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | [inline] |
| buildProjectionMatrixPerspectiveFovLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | [inline] |
| buildProjectionMatrixPerspectiveFovRH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | [inline] |
| buildProjectionMatrixPerspectiveLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | [inline] |
| buildProjectionMatrixPerspectiveRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | [inline] |
| buildRotateFromTo(const core::vector3df &from, const core::vector3df &to) | irr::core::CMatrix4< T > | [inline] |
| buildShadowMatrix(const core::vector3df &light, core::plane3df plane, f32 point=1.0f) | irr::core::CMatrix4< T > | [inline] |
| buildTextureTransform(f32 rotateRad, const core::vector2df &rotatecenter, const core::vector2df &translate, const core::vector2df &scale) | irr::core::CMatrix4< T > | [inline] |
| CMatrix4(eConstructor constructor=EM4CONST_IDENTITY) | irr::core::CMatrix4< T > | [inline] |
| CMatrix4(const CMatrix4< T > &other, eConstructor constructor=EM4CONST_COPY) | irr::core::CMatrix4< T > | [inline] |
| eConstructor enum name | irr::core::CMatrix4< T > | |
| EM4CONST_COPY enum value | irr::core::CMatrix4< T > | |
| EM4CONST_IDENTITY enum value | irr::core::CMatrix4< T > | |
| EM4CONST_INVERSE enum value | irr::core::CMatrix4< T > | |
| EM4CONST_INVERSE_TRANSPOSED enum value | irr::core::CMatrix4< T > | |
| EM4CONST_NOTHING enum value | irr::core::CMatrix4< T > | |
| EM4CONST_TRANSPOSED enum value | irr::core::CMatrix4< T > | |
| equals(const core::CMatrix4< T > &other, const T tolerance=(T) ROUNDING_ERROR_f64) const | irr::core::CMatrix4< T > | [inline] |
| getDefinitelyIdentityMatrix() const | irr::core::CMatrix4< T > | [inline] |
| getInverse(CMatrix4< T > &out) const | irr::core::CMatrix4< T > | [inline] |
| getInversePrimitive(CMatrix4< T > &out) const | irr::core::CMatrix4< T > | [inline] |
| getRotationDegrees() const | irr::core::CMatrix4< T > | [inline] |
| getScale() const | irr::core::CMatrix4< T > | [inline] |
| getTranslation() const | irr::core::CMatrix4< T > | [inline] |
| getTransposed() const | irr::core::CMatrix4< T > | [inline] |
| getTransposed(CMatrix4< T > &dest) const | irr::core::CMatrix4< T > | [inline] |
| interpolate(const core::CMatrix4< T > &b, f32 time) const | irr::core::CMatrix4< T > | [inline] |
| inverseRotateVect(vector3df &vect) const | irr::core::CMatrix4< T > | [inline] |
| inverseTranslateVect(vector3df &vect) const | irr::core::CMatrix4< T > | [inline] |
| isIdentity() const | irr::core::CMatrix4< T > | [inline] |
| isIdentity_integer_base() const | irr::core::CMatrix4< T > | [inline] |
| isOrthogonal() const | irr::core::CMatrix4< T > | [inline] |
| makeIdentity() | irr::core::CMatrix4< T > | [inline] |
| makeInverse() | irr::core::CMatrix4< T > | [inline] |
| multiplyWith1x4Matrix(T *matrix) const | irr::core::CMatrix4< T > | [inline] |
| operator!=(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | [inline] |
| operator()(const s32 row, const s32 col) | irr::core::CMatrix4< T > | [inline] |
| operator()(const s32 row, const s32 col) const | irr::core::CMatrix4< T > | [inline] |
| operator*(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | [inline] |
| operator*(const T &scalar) const | irr::core::CMatrix4< T > | [inline] |
| operator*=(const CMatrix4< T > &other) | irr::core::CMatrix4< T > | [inline] |
| operator*=(const T &scalar) | irr::core::CMatrix4< T > | [inline] |
| operator+(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | [inline] |
| operator+=(const CMatrix4< T > &other) | irr::core::CMatrix4< T > | [inline] |
| operator-(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | [inline] |
| operator-=(const CMatrix4< T > &other) | irr::core::CMatrix4< T > | [inline] |
| operator=(const CMatrix4< T > &other) | irr::core::CMatrix4< T > | [inline] |
| operator=(const T &scalar) | irr::core::CMatrix4< T > | [inline] |
| operator==(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | [inline] |
| operator[](u32 index) | irr::core::CMatrix4< T > | [inline] |
| operator[](u32 index) const | irr::core::CMatrix4< T > | [inline] |
| pointer() const | irr::core::CMatrix4< T > | [inline] |
| pointer() | irr::core::CMatrix4< T > | [inline] |
| rotateVect(vector3df &vect) const | irr::core::CMatrix4< T > | [inline] |
| rotateVect(core::vector3df &out, const core::vector3df &in) const | irr::core::CMatrix4< T > | [inline] |
| rotateVect(T *out, const core::vector3df &in) const | irr::core::CMatrix4< T > | [inline] |
| setbyproduct(const CMatrix4< T > &other_a, const CMatrix4< T > &other_b) | irr::core::CMatrix4< T > | [inline] |
| setbyproduct_nocheck(const CMatrix4< T > &other_a, const CMatrix4< T > &other_b) | irr::core::CMatrix4< T > | [inline] |
| setDefinitelyIdentityMatrix(bool isDefinitelyIdentityMatrix) | irr::core::CMatrix4< T > | [inline] |
| setInverseRotationDegrees(const vector3d< T > &rotation) | irr::core::CMatrix4< T > | [inline] |
| setInverseRotationRadians(const vector3d< T > &rotation) | irr::core::CMatrix4< T > | [inline] |
| setInverseTranslation(const vector3d< T > &translation) | irr::core::CMatrix4< T > | [inline] |
| setM(const T *data) | irr::core::CMatrix4< T > | [inline] |
| setRotationCenter(const core::vector3df ¢er, const core::vector3df &translate) | irr::core::CMatrix4< T > | [inline] |
| setRotationDegrees(const vector3d< T > &rotation) | irr::core::CMatrix4< T > | [inline] |
| setRotationRadians(const vector3d< T > &rotation) | irr::core::CMatrix4< T > | [inline] |
| setScale(const vector3d< T > &scale) | irr::core::CMatrix4< T > | [inline] |
| setScale(const T scale) | irr::core::CMatrix4< T > | [inline] |
| setTextureRotationCenter(f32 radAngle) | irr::core::CMatrix4< T > | [inline] |
| setTextureScale(f32 sx, f32 sy) | irr::core::CMatrix4< T > | [inline] |
| setTextureScaleCenter(f32 sx, f32 sy) | irr::core::CMatrix4< T > | [inline] |
| setTextureTranslate(f32 x, f32 y) | irr::core::CMatrix4< T > | [inline] |
| setTextureTranslateTransposed(f32 x, f32 y) | irr::core::CMatrix4< T > | [inline] |
| setTranslation(const vector3d< T > &translation) | irr::core::CMatrix4< T > | [inline] |
| transformBox(core::aabbox3d< f32 > &box) const | irr::core::CMatrix4< T > | [inline] |
| transformBoxEx(core::aabbox3d< f32 > &box) const | irr::core::CMatrix4< T > | [inline] |
| transformPlane(core::plane3d< f32 > &plane) const | irr::core::CMatrix4< T > | [inline] |
| transformPlane(const core::plane3d< f32 > &in, core::plane3d< f32 > &out) const | irr::core::CMatrix4< T > | [inline] |
| transformVect(vector3df &vect) const | irr::core::CMatrix4< T > | [inline] |
| transformVect(vector3df &out, const vector3df &in) const | irr::core::CMatrix4< T > | [inline] |
| transformVect(T *out, const core::vector3df &in) const | irr::core::CMatrix4< T > | [inline] |
| translateVect(vector3df &vect) const | irr::core::CMatrix4< T > | [inline] |