| V_Sim API - Reference Manual | ||||
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void openGLText_initFontList (); void openGLText_rebuildFontList (); void openGLText_drawChars (gchar *s);
For the moment, this module is very basic and the only fonts available is the helvetica 12 one. This module is currently broken under Windows.
void openGLText_initFontList ();
Initialise the font drawing with default font (depending on system).
It must be called before openGLText_drawChars() and not in a glNewList().
Can be called several times, fonts are initialized once only. Use
openGLText_rebuildFontList() to force to build a new font list.
void openGLText_rebuildFontList ();
Force to buid a new font list (for example new context has changed.